My neighbor totoro meme
Marshall, PD, Moore, C & Barbour, K 2020, Persona Studies: An Introduction, John Wiley & Sons. Marshall, PD 2010, ‘The promotion and presentation of the self: Celebrity as marker of presentational media’, Celebrity Studies, vol.1, no.1, pp.35-48. Literat, I & van den Berg, S 2019, ‘Buy memes low, sell memes high: Vernacular criticism and collective negotiations of value on Reddit’s Memeeconomy’, Information, Communication & Society, vol.22, no.2, pp.232-249. Kingdom Hearts 3 2019, video game, Square Enix. Jung, CG 1928, Two Essays on Analytical Psychology, Routledge.
My neighbor totoro meme professional#
Johnson, MR & Woodcock, J 2019, ‘“It’s like the gold rush”: the lives and careers of professional video game streamers on ’, Information, Communication & Society, vol.22, no.3, pp.336-351. Hilvert-Bruce, Z, Neill, JT, Sȷ̈oblom, M & Hamari, J 2018, ‘Social motivations of live-streaming viewer engagement on Twitch’, Computers in Human Behaviour, vol.84, pp.58-67. Hamilton, WA, Garretson, O, & Kerne, A 2014, ‘Streaming on Twitch: Fostering Participatory Communities of Play within Live Mixed Media’, in Proceedings of the 32nd annual ACM conference on Human factors in computing systems, ACM, ON, Canada, pp.1315-1324. Cottom (eds), Digital Sociologies, pp.355-368. 2017, ‘“They’re just too urban”: Black gamers streaming on Twitch”, in J Daniels, K Gregory & T.M. Gray, KL 2014, Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins, Anderson Publishing. Goffman, E 1956, The Presentation of Self in Everyday Life, Harmondsworth London.
![my neighbor totoro meme my neighbor totoro meme](https://i.ebayimg.com/images/g/nWUAAOSwHOFebuV0/s-l300.jpg)
Glitsos, L & Hall, J 2019, ‘The Pepe the Frog meme: an examination of social, political, and cultural implication through the tradition of the Darwinian Absurd’, Journal for Cultural Research, vol.23, no.4, pp.381-395.
![my neighbor totoro meme my neighbor totoro meme](https://www.meme-arsenal.com/memes/a2e48fec7db9367947ef30d20e808849.jpg)
Gal, N, Shifman, L & Kampf, Z 2016, ‘“It gets better”: Internet memes and the construction of collective identity’, New Media & Society, vol.18, no.8, pp.1698-1714. 2018, ‘Kaceytron and transgressive play on ’, in K Jørgensen & F Karlsen (eds), Transgressions in Games and Play, MIT Press, pp.83-98.ĭawkins, R 2006, The Selfish Gene: with a new Introduction by the Author, Oxford University Press.ĭream Daddy 2017, video game, Game Grumps.įord, C, Gardner, D, Horgan, LE, Liu, C, tsaasan, a.m., Nardi, B & Rickman, J 2017 ‘Chat Speed OP PogChamp: Practice of Coherence in Massive Twitch Chat’, in Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems, CHI, Denver, USA, pp.858-871.
My neighbor totoro meme movie#
I do this with particular attention to how memes operate uniquely within the livestreaming mode.Īnimal Crossing: New Horizons 2020, video game, Nintendo.Īsk, K & Abidin, C 2018, ‘My life is a mess: self-deprecating relatability and collective identities in the memification of student issues’, Information, Communication & Society, vol.21, no.6, pp.834–850.Īsk, K, Spilker, HS & Hansen, M 2019, ‘The politics of user-platform relationships: Co-scripting live-streaming on ’, First Monday, vol.24, no.7.īee Movie 2007, film, Paramount Pictures.īingham, CM 2020, ‘Talking about Twitch: Dropped Frames and a normative theory of new media production’, Convergence, vol.26, no.2, pp.269-286.Ĭai, J & Wohn, DY 2019, ‘What are Effective Strategies of Handling Harassment on Twitch? Users’ Perspectives’, in Conference Companion Publication of the 2019 on Computer Supported Cooperative Work and Social Computing, pp.166-170.Ĭhen, C & Lin, Y 2018, ‘What drives live-stream usage intention? The perspectives of flow, entertainment, social interaction, and endorsement’, Telematics and Informatics, vol.35, no.1, pp.293-303.Ĭhess, S 2017, Ready Player Two: Women gamers and designed identity, University of Minnesota Press.Ĭonsalvo, M 2017, ‘When paratexts becomes texts: de-centering the game-as-text’, Critical Studies in Media Communication, vol.24, no.2, pp.177-183.
![my neighbor totoro meme my neighbor totoro meme](https://pics.me.me/they-started-casting-for-my-neighbor-totoro-live-version-heres-12612612.png)
I also examine streaming persona as both a product and expression of this dynamic and the subsequent emergence of streamer-based social arrangement and collective value systems. In this paper, I interrogate how these elements culminate in a feedback loop between individual streamers and non-streamer participants, specifically how platform features mediate and facilitate interactions between users. These collective personas emerge from a combination of live performance, platform features including streamer-specific emoticons and audiovisual overlays, the games that streamers play, and how they play them. Video game livestreamers on the leading platform present a carefully curated version of themselves - negotiated in part via interactions with their viewers - resulting in collectively performed personas centred around individual streamers.
![my neighbor totoro meme my neighbor totoro meme](http://i2.kym-cdn.com/photos/images/facebook/000/671/095/fd3.jpg)
Livestreaming, persona, mimetic media, collective identity, performance, video games Abstract